What's in a name: Irrational Games
It's time for another origin story of an industry presence. During a recent Gamescom interview with Ken Levine of Irrational Games we asked how the developer received its senseless, illogical name:...
View ArticleWhat's in a Name: Shadegrown Games
It's time for another origin story of an industry presence. Today, it's Matthew Burns who isn't quite sure if choosing Shadegrown Games makes him a hippie or a yuppie: I worked on big-budget titles in...
View ArticleWhat's in a Name: Double Fine
It's time for another origin story of an industry presence. Today, we've got Double Fine's Tim Schafer, who can thank Uncle Sam for the inspiration of his studio's name: It came from this sign that...
View ArticleWhat's in a Name: 2D Boy
It's time for another origin story of an industry presence. Today, Kyle Gabler explains how he and partner Ron Carmel came up with their studio name, 2D Boy, using the process of elimination: Ron and...
View ArticleWhat's in a Name: BioWare
It's time for the BioWare: Origins name story. At DICE 2011, we had the opportunity to ask Drs. Ray Muzyka and Greg Zeschuk how their studio got its name: Dr. Ray Muzyka: "The three founders, Greg,...
View ArticleWhat's in a Name: Insomniac Games
We were unable to sleep while wondering about the origin story of Insomniac Games' name, but now we've got the answer from CEO and President Ted Price. Time to make that warm glass of milk and go to...
View ArticleWhat's in a Name: InXile Entertainment
It's time for another titular origin story! Today, Matthew Findley, president of inXile Entertainment, explains the creation of a studio name haunting English teachers everywhere: I worked with Brian...
View ArticleWhat's in a Name: TimeGate Studios
Most of the time, company names are obscure enough that we have no clue what their origin is. In the case of TimeGate Studios we always thought we had a fairly good idea, but, as it happens, we were...
View ArticleWhat's in a Name: Black Isle Studios
Feargus Urquhart is now known as the co-founder of Obsidian Entertainment, but before that he helped found Black Isle Studios, a division of Interplay that created some PC RPG classics like the...
View ArticleWhat's in a Name: Obsidian Entertainment
Feargus Urquhart co-founded Obsidian Entertainment (Knights of the Old Republic 2, Fallout: New Vegas) after Interplay's Black Isle Studios closed in 2003. After we left Black Isle, we were going to...
View ArticleWhat's in a Name: PopCap Games
During another long night of shakes and sweats, suffering from what was surely some PopCap Games withdrawal, we pondered the origin story of the electronic pharmaceutical giant's name. We spoke with...
View ArticleWhat's in a Name: Uber Entertainment
Bob Berry is the CEO of Uber Entertainment, which launched its debut title, Monday Night Combat, on Xbox Live Arcade last August. Here's his story on the origin of his studio's name: "At least since...
View ArticleWhat's in a Name: Chair Entertainment
Donald Mustard is the creative director and co-founder of Chair Entertainment, the Salt Lake City-based team responsible for 2009's Xbox Live Arcade hit Shadow Complex and last year's iOS hit Infinity...
View ArticleWhat's in a Name: Demiurge Studios
Albert Reed is the studio director and co-founder of Demiurge Studios, the Boston-based team responsible for the forthcoming Shoot Many Robots and a mess of contract work with Harmonix' Rock Band...
View ArticleWhat's in a Name: EA2D
Mark Spenner is the vice president and general manager of Electronic Arts' EA2D studio, which makes smaller games with smaller teams. It's just launched Dragon Age Legends on Facebook and is working...
View ArticleWhat's in a Name: Arrowhead Game Studios
Johan Pilestedt is CEO of Arrowhead Game Studios, the Swedish developer responsible for Magicka. He recently revealed to us the origin of the studio's name and the meaning behind its seemingly...
View ArticleWhat's In A Name: Beenox
Dee Brown, Studio Head at Spider-Man: Edge of Time developer Beenox, gave us the origin story of the Quebec-based studio's name. Were any radioactive spills or gamma rays involved? "When I was in high...
View ArticleWhat's in a Name: LightBox Interactive
While a raucous Starhawk multiplayer session went on in the front two rows of Austin's Alamo Drafthouse theater, LightBox Interactive creative director Lars DeVore spoke to Joystiq about the high...
View ArticleWhat's in a Name: Toys for Bob
Toys for Bob's Paul Reiche III, co-creator of the Star Control series and Pandemonium, lets us in on the thinking behind his studio's name. Whenever you're putting together a studio, right, it's like...
View ArticleWhat's in a Name: Thekla, Inc.
Thekla, Inc.'s Jonathan Blow, creative lead of Braid and upcoming game The Witness, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev...
View ArticleWhat's In A Name: Dancing Dots Studio
Martial Hesse-Dréville, Dancing Dots Studio's managing director, explains how his studio came up with its energetic name. No, they're not fans of Dancing with the Stars -- turns out, the explanation...
View ArticleWhat's in a Name: Gaikai
David Perry, Co-Founder and CEO of Gaikai, sat down with us during last week's Game Developers Conference: Online in Austin, TX. Over the howl of the expo floor's contemporary rock soundtrack, David...
View ArticleWhat's in a Name: Bungie Aerospace
Bernard Yee is the Aerospace Portfolio Manager for Bungie, tasked with helping the newly independent studio expand into digitally distributed frontiers. He's previously worked on everything from...
View ArticleWhat's in a Name: Red Barrels
David Chateauneuf and Philippe Morin are both ex-Ubisoft guys who always wanted to make a horror game but couldn't while employed by the French publisher. Now the two have struck out on their own to...
View ArticleWhat's in a name? WoW study explores the answer
Do your characters' names change depending on the race or class you're playing, or do they reflect your play-style as a whole? A recent article at Gamasutra by games analyst Anders Drachen explores...
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